![]() ![]() ![]() Something else that had gone fuzzy in my memories were Isaac's techo-magical powers Dead Space had more parallels with BioShock than I recalled. I love that Isaac's big stomps-used to squish necromorph corpses, causing ammo or money to pop out-are still animated in the chunky, not-quite-natural way popular at the height of the Gears of War era. Graphics are the one area where my false memory aligns with the new Dead Space: It looks like how I remember Dead Space looking 14 years ago, even though the original couldn't have looked nearly this complex, gross, or realistically lit. It's shiny, and it peels away to reveal pink muscle. The only big difference is that the rotten skin of the necromorphs is no longer a blurry mess of pus and blood-colored pixels. Really taking the "reduce, reuse, recycle" motto too seriously there, pals.The plasma cutter is as much fun in the remake as it was in the original. "There's a layer that's the body horror aspect, but there's also a part of it that involves coming up with creepy shapes that trigger something in people," said creative director Ben Wanat. Their scythe-like protrusions are the bones, tentacles are the intestines, talons are hands and feet, fangs are sharpened jawbones. ![]() Developer EA Redwood Shores explained that the shape and structure of Necromorphs are the remains of their victims. Inside the ship, the crew has been killed and their corpses have transformed into Necromorphs - awful, twisted and bloodthirsty creatures that attack anything on sight. The player, as systems engineer Isaac Clarke, must embark onto the USG Ishimura after its communications went strangely silent. I could not believe that a game like that could ever have gotten the green light. When I first saw the game, I remember being utterly, utterly shocked at Dead Space. ![]()
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